Hey gang, its Halloween and that means its time for some scary gaming suggestions to all of you looking to be actually scared I have to suggest playing the Resident Evil Remake and the prequel Resident Evil Zero, both of which were originally released on the Nintendo Gamecube. These games are challenging, and alot of fun to play, especially the first time through. I've never really been scared while playing a game except for the first time I played through the Remake on Gamecube, granted I was younger then but the game's atmosphere and pacing is just excellent. Couple the never ending supply of hungry monsters with the scarce ammo, and mind stretching puzzles, and you've got quite the experience.
The prequel Resident Evil Zero can also provide you with a few scares, but you might have to wait till night and play in the dark, as it doesn't quite give you that same feel as the RE Remake does. Add in the sometimes awkward switching system and the even more scarce ammo and you may find yourself a bit more frustrated than scared at times.
For those a bit more faint of heart who just want a scary good time without actually being scared, I recommend picking up an entry in the Castlevania series and hacking through some classic monsters. Which Castlevania you play however is up to you since the series spans over 20 years worth of titles all in varying genres. If you like a challenging side scroller pick up one of the original NES series and give that a go. Dungeon Crawler fans might like the PS2 games, and of course for those Metroid type gamers any of the new entries or Symphony of the Night on the PS1 might just be the game for you. The price has also dropped on the very new age Castlevania Lords of Shadow which is a new take on the Castlevania universe, and does some interesting new things with some of the classic themes. Finally if you've got friends pick up Castlevania Harmony of Despair on XBL and PSN and go on a hunt for the best items with all your online buddies
And for someone who wants a more philosophical sort of terrifying I suggest picking up Silent Hill 2 and being terrified that way. The main character's odd yet familiar predicament, as well as the supporting characters, monsters , and storyline twist will leave you more than a bit frightened. Its all the scary of Resident Evil without the sometimes overdone bio weapons dun it plot.
Monday, October 31, 2011
Monday, October 24, 2011
DLC : Greed or Fair Business Model?
I got a text from an old friend Saturday, that said he had purchased Castlevania Harmony of Despair and that we should play it together sometime. After playing it a bit I realized that we couldn't use all the same characters together as I had some DLC he didn't have and vice versa. This got me to thinking about the whole DLC conundrum going on nowadays. I always understood that Downloadable Content was something that was released after a game had been out awhile to supplement the already there game features, fix problems in the release, and increase the fun offered by the base product. Now however, it seems like alot of the time you hear about companies (like Capcom in MVC3) putting in content on a disc and then essentially making you pay for "DLC" to unlock the content. Many have cried fowl on the issue saying that you're just making us pay for what's already there, but is it? One could argue that they are just streamlining it so you could get the content faster......but I just don't see it that way. The DLC I like to see is DLC that is made by developers post development and created to address problems/unfinished threads from the original game. Despite part of Skarlet being on the disc I really enjoyed the MK9 DLC. The characters were completely optional to the main game, but they found a way so that those who didn't care to purchase them could still play with those who did.
But back to the discussion at hand. Is it fair to put stuff on the disc and make people pay for unlock? To be honest game companies have every right to do so, but it just seems bad as far as how you are treating your customers. All the game companies make and sell games to turn a profit I understand this, but what happened to treating the customer right? Don't even get me started on these online "passes" as a way to make people who bought a game used pay for the online. Is it legitimate business? Absolutely. Is it somewhat rotten? Kinda so I think, but it is true that used game sales cost the game companies more than piracy. I only hope that at some point they won't start charging stores to sell used copies of their games and thus revving up those prices for the standard consumer. Games are already expensive and us gamers have picked an expensive hobby (with consoles, games, peripherals replacement controllers after anger fits etc).
Anyway I hope companies continue to make add on content for their games, but I also hope they keep the customer in mind, and do the right thing. Being that cool company that tosses a free DLC every now and then can cost you initially but I think the return from loyal fans willing to pay for content down the road will more than pay for itself.
But back to the discussion at hand. Is it fair to put stuff on the disc and make people pay for unlock? To be honest game companies have every right to do so, but it just seems bad as far as how you are treating your customers. All the game companies make and sell games to turn a profit I understand this, but what happened to treating the customer right? Don't even get me started on these online "passes" as a way to make people who bought a game used pay for the online. Is it legitimate business? Absolutely. Is it somewhat rotten? Kinda so I think, but it is true that used game sales cost the game companies more than piracy. I only hope that at some point they won't start charging stores to sell used copies of their games and thus revving up those prices for the standard consumer. Games are already expensive and us gamers have picked an expensive hobby (with consoles, games, peripherals replacement controllers after anger fits etc).
Anyway I hope companies continue to make add on content for their games, but I also hope they keep the customer in mind, and do the right thing. Being that cool company that tosses a free DLC every now and then can cost you initially but I think the return from loyal fans willing to pay for content down the road will more than pay for itself.
Wednesday, October 19, 2011
The Gaming Drought
Hey gang, I've been a bit sparse on the updates, and that's because I don't seem to have alot going on on the gaming front right now. I've still been playing alot of Mortal Kombat and Dungeon Fighter Online lately, but that's about it. I took a quick glance to see what was due out for the rest of this month for the 3 current mainstays, but I really didn't see anything that was of interest to me. I suppose FPS guys might be looking forward to Battlefield 3, but sorry gang I'm just not that much of a fan of the modern day FPS. I can appreciate Halo and Modern Warefare for the decent game they are, but I just can't see how they are "revolutionizing" the FPS genre. The FPS of yesteryear like Perfect Dark will always be my favorite type of FPS.
My apologies for the short entry. If any readers want to hear about something in particular that's gaming related use your gmail account and drop me a line. There's also trentchaolan@gmail.com
My apologies for the short entry. If any readers want to hear about something in particular that's gaming related use your gmail account and drop me a line. There's also trentchaolan@gmail.com
Tuesday, October 11, 2011
Games I'm looking forward to: Skyrim
It was really late to the latest generation of gaming consoles... well not late but all I had was a Wii. That may seem like a harsh statement but unfortunately all I've really enjoyed on the Wii this generation has been the first party titles. The Wii is a great console and I salute Nintendo for not bowing to the powers that be and wanting to have the most powerful console. Nintendo focused on fun, and all their first party games have all been a blast. Unfortunately developers don't seem to be as on board as most of the big name third party titles these days are coming out for the PS3 and 360. When I finally got my own 360 3 or 4 years ago (probably less actually) I felt like an entire generation of previously unknown games were opened to me. I've become a big fan of games that let you choose your own path (namely Oblivion), and titles such as Oblivion, Fallout 3 and New Vegas, as well as Saints Row 2 and Mass Effect have become a large part of my gaming nowadays. So that I don't get too hyped and waiting becomes torture I've purposefully not looked at much stuff about Skyrim, but its definitely on my list of most looked forward to games. Oblivion was a huge time sink for me, so I can only imagine what Skyrim will do to my free time (and probably some time that I don't have to spend). I'm excited to see the kind of changes they are making to the leveling system, and also interested to see how the new perks system will work. To me it looks like a unique blend of rpg leveling, and Fallout 3's perk system. Although very similar, Fallout and Oblivion had a very different feel. I hope that they maintain that Elder Scrolls feel in Skyrim and that I don't feel like I'm playing medieval Fallout. Atmosphere is something that can easily make or break a game. There are tons of games that have more features than say Zelda Ocarina of Time, but why is it OOT is the only game I've sat down to beat in one night? (As far as games that take a long time to beat). OOT's atmosphere was a product of the game's freshness and innovation at the time, and the game itself. Nothing can really surpass that....not yet anyway. I look forward to the day a new classic can be created. Regardless I feel like this has gotten off topic. The current game I'm waiting on is Skyrim. What's yours?
Skyrim character idea:
Argonian warrior named Sucks-at-Spells
Skyrim character idea:
Argonian warrior named Sucks-at-Spells
Thursday, September 29, 2011
The Content Retail Forgot
Did you ever watch a DVD and afterwords check out the special features? Among them were probably several deleted scenes. Scenes that contributed to the movie, but were cut from the final for one reason or another. Perhaps they didn't fit the time constraints of the movie, or they just fit in too awkwardly. Either way movies go through a lengthy design and development process including numerous cuts, and revisions, and games are no different. Games through Alpha, and Beta design stages, and just like in movies there is often alot of content that doesn't make the final cut.
While this should come as no surprise considering the long development schedules games these days go through did you know there is a ton of people out there who study this stuff extensively? You'd be surprised to see what was cut from your favorite game. Even games as old as the 80s carry Beta and Cut content. Did you know for instance, that Centipede has an unused enemy, the grasshopper. You can find the sprite for the grasshopper enemy in the final game by viewing the game's internal test menu. Check the below link. In the bottom right hand corner on the other side of the Scorpion you can see the unused grasshopper enemy's sprite.
http://tcrf.net/images/7/7a/Centipede_grasshopper.gif
Sites like The Cutting Room Floor http://tcrf.net/The_Cutting_Room_Floor and The Lost Levels discuss not only unreleased content found in games, but games that never got released as well. Thanks to generous collectors, and those dedicated to preserving the work of game devs everywhere even completely unreleased games can still be made available and preserved. I don't want to go on too much about this stuff, because if its interesting you'll read more on your own. Here's some links below to some really popular games that have tons of unused content that are great to read about.
The Legend of Zelda Ocarina of Time - http://tcrf.net/Ocarina_of_Time
Goldeneye 64 - http://tcrf.net/Goldeneye_007
Banjo- Kazooie -http://tcrf.net/Banjo-Kazooie
Super Mario World http://tcrf.net/Super_Mario_World
Grand Theft Auto 3 - http://tcrf.net/Grand_Theft_Auto_III
Search your favorite game at : http://tcrf.net/
One of my old Castlevania Beta articles from Unseen 64 http://www.unseen64.net/articles/castlevania-64-beta-analysis/
While this should come as no surprise considering the long development schedules games these days go through did you know there is a ton of people out there who study this stuff extensively? You'd be surprised to see what was cut from your favorite game. Even games as old as the 80s carry Beta and Cut content. Did you know for instance, that Centipede has an unused enemy, the grasshopper. You can find the sprite for the grasshopper enemy in the final game by viewing the game's internal test menu. Check the below link. In the bottom right hand corner on the other side of the Scorpion you can see the unused grasshopper enemy's sprite.
http://tcrf.net/images/7/7a/Centipede_grasshopper.gif
Sites like The Cutting Room Floor http://tcrf.net/The_Cutting_Room_Floor and The Lost Levels discuss not only unreleased content found in games, but games that never got released as well. Thanks to generous collectors, and those dedicated to preserving the work of game devs everywhere even completely unreleased games can still be made available and preserved. I don't want to go on too much about this stuff, because if its interesting you'll read more on your own. Here's some links below to some really popular games that have tons of unused content that are great to read about.
The Legend of Zelda Ocarina of Time - http://tcrf.net/Ocarina_of_Time
Goldeneye 64 - http://tcrf.net/Goldeneye_007
Banjo- Kazooie -http://tcrf.net/Banjo-Kazooie
Super Mario World http://tcrf.net/Super_Mario_World
Grand Theft Auto 3 - http://tcrf.net/Grand_Theft_Auto_III
Search your favorite game at : http://tcrf.net/
One of my old Castlevania Beta articles from Unseen 64 http://www.unseen64.net/articles/castlevania-64-beta-analysis/
Monday, September 26, 2011
America vs Japan : Censorship
Growing up in the 90s I usually took my video games for what they were. We all knew that games were released in other regions, especially Japan, and we for the most part assumed they were all the same just with a different language.
Enter the internet. Suddenly thousands of semi isolated gamers are able to be in contact with each other and share their knowledge of games they played at home and abroad, and more. Pretty soon it becomes clear that there were more differences with the games they loved at home and abroad than we had originally imagined. I remember going on a site called The Odyessey Of Hyrule and reading about all the Triforce rumors. One I remember specifically was that in the Japanese version of the game you could obtain the triforce and there was a whole new ending where Link really defeated Ganondorf for good and you went to the Temple of Light, or something like that. With what I know now about the game region conversion process I know that doesn't make any sense. Why would they go through all the trouble of programming all that stuff and take it out of the American version (that's not to say stuff like that hasn't happened, but its growing more and more unlikely. ) ? In reality the majority of missed content here in the west is due to censorship. During the 90s we all know about Nintendo's very very strict censorship policies which blocked anything with the slightest hint of sexuality, as well as extreme violence. Why is it then that the Japanese version of so many games has such content that is deleted by the people who port these games? Why do Japanese companies allow it in Japan but not here?
Its all just cultural differences in my opinion, it seems to me that America's big no- no thing was sexuality, where as in Japan they feel similar (but not exactly the same) about violence. If you look at alot of old Japanese animes they have tons of violence ( Hokuto No Ken), that would rival even American gore classics (say MK2). Despite this the Japanese version of Mortal Kombat 2 has greyed out fatalities and green blood. Ok so no violence for Japan, and no sex for American gamers right? Well its not that simple. If you look at a game like Super Castlevania 4 it had naked statues that got censored in America, but not in Japan, and in the dungeon level the "acid" was actually blood that got turned green for American gamers. Having studied the Japanese culture and its language for almost 5 years now I'm willing to say it has to do with the tastefulness of the violence. Games likes MK put video game violence in the spotlight for a while in the 90s, but all that has seemed to fade. Often times we are seeing western games getting censored for Japan! Anyway as I was saying its about tastefulness in violence. Contradictory huh? We see animes where people get cut in half and blood spews from them, but the violence in say Mortal Kombat or Resident Evil 4 gets censored? Perhaps Japan sees this as just needless. MK was always about violence for violence sake (even though it admittedly doesn't take itself THAT serious). Perhaps the Japanese see some violence as necessary and artistic etc the classic samurai cut in half slash, Hokuto No Ken's exploding but not blood color violence. Games like Mad World, and Mortal Kombat that glorify violence and head choppingoffisms might just seem off color to the Japanese.
Either way each culture has its interesting quirks. I didn't talk more about sexual censorship in America, because more than likely you already know the story. Both sides are starting to even out now however, and I feel like developers are getting more artistic freedom than ever in their creations.
- Torentsu
The ending to this entry originally featured me being sawed in half, but it was censored for the American release to just show me closing the entry instead.
Enter the internet. Suddenly thousands of semi isolated gamers are able to be in contact with each other and share their knowledge of games they played at home and abroad, and more. Pretty soon it becomes clear that there were more differences with the games they loved at home and abroad than we had originally imagined. I remember going on a site called The Odyessey Of Hyrule and reading about all the Triforce rumors. One I remember specifically was that in the Japanese version of the game you could obtain the triforce and there was a whole new ending where Link really defeated Ganondorf for good and you went to the Temple of Light, or something like that. With what I know now about the game region conversion process I know that doesn't make any sense. Why would they go through all the trouble of programming all that stuff and take it out of the American version (that's not to say stuff like that hasn't happened, but its growing more and more unlikely. ) ? In reality the majority of missed content here in the west is due to censorship. During the 90s we all know about Nintendo's very very strict censorship policies which blocked anything with the slightest hint of sexuality, as well as extreme violence. Why is it then that the Japanese version of so many games has such content that is deleted by the people who port these games? Why do Japanese companies allow it in Japan but not here?
Its all just cultural differences in my opinion, it seems to me that America's big no- no thing was sexuality, where as in Japan they feel similar (but not exactly the same) about violence. If you look at alot of old Japanese animes they have tons of violence ( Hokuto No Ken), that would rival even American gore classics (say MK2). Despite this the Japanese version of Mortal Kombat 2 has greyed out fatalities and green blood. Ok so no violence for Japan, and no sex for American gamers right? Well its not that simple. If you look at a game like Super Castlevania 4 it had naked statues that got censored in America, but not in Japan, and in the dungeon level the "acid" was actually blood that got turned green for American gamers. Having studied the Japanese culture and its language for almost 5 years now I'm willing to say it has to do with the tastefulness of the violence. Games likes MK put video game violence in the spotlight for a while in the 90s, but all that has seemed to fade. Often times we are seeing western games getting censored for Japan! Anyway as I was saying its about tastefulness in violence. Contradictory huh? We see animes where people get cut in half and blood spews from them, but the violence in say Mortal Kombat or Resident Evil 4 gets censored? Perhaps Japan sees this as just needless. MK was always about violence for violence sake (even though it admittedly doesn't take itself THAT serious). Perhaps the Japanese see some violence as necessary and artistic etc the classic samurai cut in half slash, Hokuto No Ken's exploding but not blood color violence. Games like Mad World, and Mortal Kombat that glorify violence and head choppingoffisms might just seem off color to the Japanese.
Either way each culture has its interesting quirks. I didn't talk more about sexual censorship in America, because more than likely you already know the story. Both sides are starting to even out now however, and I feel like developers are getting more artistic freedom than ever in their creations.
- Torentsu
The ending to this entry originally featured me being sawed in half, but it was censored for the American release to just show me closing the entry instead.
Wednesday, September 21, 2011
Numbers Online
I remember 2006 as the year I first had semi frequent access to non dial up internet, and with this a whole new slew of gaming options. The first MMO-ish game I played was a little 3D Shooter by the name of Gunz The Duel . Even with what was a "fast" connection at that time the download still took forever, but that night it finally finished and I found myself connected to thousands of other online users in a duel to the death. Running and gunning each other down, gathering experience points, ever looking for new gear, and levels. Interacting with other plays like this was a new type of gaming for me. Here was constant multiplayer , with an untold myriad of adventures to be had. The feeling was awesome, and I'll never forget those first nights playing Gunz The Duel until early in the morning. Pretty soon though, it was back to dial-up, and it was another few years before I finally had internet worth playing an MMO on again. Not being one to pay for PC games most of my early MMO excursions were F2P(that's free to play) MMOS, and most of them were of the notoriously grindy Korean bunch. The first one I remember spending tons of time in was Acclaim's 9 Dragons. I reached level 40 in this game before pretty much dropping it completely. The first few months were again, amazing. The experience of an online game, competing against other players to be the best, and a big open world was fascinating to me. Unfortunately, the more I played the more a sort of gnawing feeling grew at the back of my head- The feeling that I was simply doing the same thing over and over again. Sure I was gaining a new level here and there, but the quests were all "fetch me x amount of this" or "Go kill X Amount of these." Sure I joined a clan, but what was that besides a few skills identical to all the other clans's skills, and a title by my username? After dropping 9 Dragons I played several other MMOs such as Silkroad, Knight Online, and even some other MMO that was so similar that I can't remember the name. I even remember hearing about Requiem: Bloodymare which was supposed to be the new dark MMO to set the standard.....NOT. It was just a grind fest. It was a bloody grindfest, but a grindfest all the same. Its like every F2P MMO came from a same mold and just added in some sort of new "twist" that was supposed to revolutionize the market. Whether it be a night and days system, martial arts, violence, or a new type of economy system, they are all rather cookie cutter and the same. They all brag about a massive open world, but there's really nothing in it. Sure you can go explore the rolling fields and mountains of 9 Dragons, but there's really nothing there (except maybe some really nasty mobs that will destroy you). I mean I get it you can't place a rare treasure in a cave somewhere because then everyone will just camp it right? MMO mechanics have hurt MMOs I think. I pretty much quit them all together.
Then came college, some people down the hall had some WoW installation disk and asked me to try playing it for a bit. Ok I said. WoW is a P2P MMO. Surely the extra cost will be befitting of some new features that will save my dying idea of an MMO! Nah, it was the same thing. Fetch me this, kill this. Oh but there are two sides you can play on! So what they are both doing the same types of quest, and the end games with its glorious “intense raids” are really just all about numbers. Get our stats to this so we can beat this to get gear that makes our numbers go up enough to do this and repeat.
Guild Wars - Probably the most traditional of the MMOs I'll talk about but its just fun to play. GW boasts an epic (and long) story spread out across instance based missions, as well as mini quest you can undertake along the way. With the level cap at 20 players spend time playing the game having fun with missions and better characters, not because they have to grind just to get to the next part of the game.
Dungeon Fighter Online - This one is of Korean creation, but it is significantly less grindy than its counterparts. DFO harkens back to the arcade beatem up action of yesteryear's arcades. Players choose from a set of characters with abilities that actually have quite significant differences, and set off as "Dungeon Fighters" to battle their way through several different levels. It’s an elegant blend of MMO style leveling and statistics, with a real time movement scheme that will give skillful players an advantage, because of their ability and not just because of the numbers they have put up on the My Stats menu.
Phantasy Star Online - If you can find a way to play this one (especially on an online server) do it because it’s a blast. There are 2 types of characters (human or android) and they divide up into other sets of classes that divide up into more types of classes. There are story missions, but the real fun is hacking your way through dungeons with a party of your friends.
Now I'm not bashing the MMO market. Its a great market for the gaming economy and MMOs can provide several hours of enjoyment, my problem is just isn't there SOME way to do online besides this cookie cutter niche the market has fallen into. There's just go to be some kind of way to make a game fair without having everyone just click n' kill. Amidst the sea of MMOs there are some that I have found to actually do things in a way that makes them different, and a lot of fun.
Guild Wars - Probably the most traditional of the MMOs I'll talk about but its just fun to play. GW boasts an epic (and long) story spread out across instance based missions, as well as mini quest you can undertake along the way. With the level cap at 20 players spend time playing the game having fun with missions and better characters, not because they have to grind just to get to the next part of the game.
Dungeon Fighter Online - This one is of Korean creation, but it is significantly less grindy than its counterparts. DFO harkens back to the arcade beatem up action of yesteryear's arcades. Players choose from a set of characters with abilities that actually have quite significant differences, and set off as "Dungeon Fighters" to battle their way through several different levels. It’s an elegant blend of MMO style leveling and statistics, with a real time movement scheme that will give skillful players an advantage, because of their ability and not just because of the numbers they have put up on the My Stats menu.
Phantasy Star Online - If you can find a way to play this one (especially on an online server) do it because it’s a blast. There are 2 types of characters (human or android) and they divide up into other sets of classes that divide up into more types of classes. There are story missions, but the real fun is hacking your way through dungeons with a party of your friends.
- Torentsu
Those darn goblins have attacked the village again! What will we do! You have to help us stop them! Defeat 15 of them that should be enough!
Defeat 15 Goblin(s)
Accept Decline
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