Now I'm not bashing the MMO market. Its a great market for the gaming economy and MMOs can provide several hours of enjoyment, my problem is just isn't there SOME way to do online besides this cookie cutter niche the market has fallen into. There's just go to be some kind of way to make a game fair without having everyone just click n' kill. Amidst the sea of MMOs there are some that I have found to actually do things in a way that makes them different, and a lot of fun.
Guild Wars - Probably the most traditional of the MMOs I'll talk about but its just fun to play. GW boasts an epic (and long) story spread out across instance based missions, as well as mini quest you can undertake along the way. With the level cap at 20 players spend time playing the game having fun with missions and better characters, not because they have to grind just to get to the next part of the game.
Dungeon Fighter Online - This one is of Korean creation, but it is significantly less grindy than its counterparts. DFO harkens back to the arcade beatem up action of yesteryear's arcades. Players choose from a set of characters with abilities that actually have quite significant differences, and set off as "Dungeon Fighters" to battle their way through several different levels. It’s an elegant blend of MMO style leveling and statistics, with a real time movement scheme that will give skillful players an advantage, because of their ability and not just because of the numbers they have put up on the My Stats menu.
Phantasy Star Online - If you can find a way to play this one (especially on an online server) do it because it’s a blast. There are 2 types of characters (human or android) and they divide up into other sets of classes that divide up into more types of classes. There are story missions, but the real fun is hacking your way through dungeons with a party of your friends.
Those darn goblins have attacked the village again! What will we do! You have to help us stop them! Defeat 15 of them that should be enough!
Defeat 15 Goblin(s)